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Driver Knights

These are some characters I had for a game concept, these would be player characters in which you would control from looking down like a top down game e.g. League of legends, Baldur's Gate 3, Star Craft.

I was thinking this game would be a story rts kind of game, similar to Warcraft 3 where you would follow these characters through their own individual stories only for them to meet up to face an evil empire attacking their city.

They've all got their own playstyles and upgrades which can be found throughout the game and different statistics to display their role in the game with backstories to reflect them.



A wildcard who probably shouldn't be wielding the fire powers that she has but no one has found a way to rid them from her just yet.

A character I had a lot of enjoyment drawing and even made a short little timelapse of the sketching and colour adjustment process, hopefully I'll be doing more of these in the future.

Lanky Witch.png

The Beastial Hag

A huge swampland creature who corrupts the wildlife to her bidding, she controls her swamp and trespassers will be hunted by her and the swamp itself. Although she hunts them, she enjoys this as more corpses in the dirt help nature to grow; and when nature is strong, so is she.

This is my rendition of the horrific hags of old tales, I felt they were largely badly reprisented in a lot of media where evil witches and hags are portrayed, often going with more human like characters. This artwork displays what I picture more when I think of a decrepit creepy hag who manipulates and haunts those who trespass her land.

Giant of Flame

Giant of Flame

A foolish warrior faces off against a towering foe, the flaming enraged giant goes for a heafty strike with his sword raised high in the clear glistening night sky.


This is my take on the classic fire giant moster shown in many pieces of media, a raging monster ready to decimate such a tiny foe, no matter what media they appear in I always love the asthetic of the giant designs.

Ghyorm Shield.png
Ghyorm Shieldless.png

Ghyorm, Cleric of the Forge

A new character of mine in my older style, while I love my new style I felt this character needed a bit more of a serious tone which the new style wouldn't fit.

Ghyorm is a half giant blacksmith who travels the world trying to become the greatest forger known to man, his god blesses his armour which shows in volcanic runes which he is able to bestow upon others but he has yet to find anyone worthy of such a blessing. A grumpy synical old man, Ghyorm has seen much and doesn't care for much of what he's seen, it'll take a lot for him to step away from his forge.

Dasil Street.png
Dasil Illusion.png

Illusionanist Dasil

Dasil is an old character of mine, I drew him around five years ago and his old art was starting to show. I removed him but I couldn't let such a beloved character disappear so I figured I needed to re-draw him in my new style.

An illusionanist who grew up a street urchin, learning simple magic to steal food and survive against the odds. He would soon come across someone to train him in the magical arts after failing to rob him, but he took pity on the young Dasil and trained him to become a master of illusions and fight evil monsters throughout the world.

Marcy and Maeldwyn

These are some more Dungeons & Dragons characters I was commisioned to make, one a is a healer with some less than normal ways of magic, the other a swordsman with no shame to his darker side.

I was told that many people enjoyed this new style for the other D&D characters I made and so I decided to carry on that trend with these characters, I focused a lot more on lighting in these pieces as it's something I've been improving a lot recently and I think this extreme lighting style works well along side the art style.

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Qynn: Sanctuary Fall

Another character on the 2700 list, Qynn's life consisted entirely on one of the Sanctuary ships that orbited old Earth after its fall, she grew up to be a great technician and found herself maintaining her own home of Sanctuary 509. Working to keep the ship in orbit she was always fascinated of what earth was like, she'd heard and read descriptions of what earth was like but surely that can’t compare to the real thing. At some point the ship came under fire from the surface or earth and Qynn was tasked with making sure the Station pods were working getting ready for a crash landing, when she knew the ship had entered the atmostphere she knew she couldn't save anyone else in time and so she placed herself in the pod, unfortunately she was slightly too late and the landing of the ship broke the door to her pod as it was locking and the pod got crushed under the impact.

However she survived, two limbs crushed and several more inguries around her she was lucky that those in the pods with her survived to aid although this wasn't a hospital there were plenty around who knew what they were doing and managed to keep her alive. Her crushed limbs couldn't be saved but that didn't bother her too much, she started her carrier making robotic limbs for others so she could easily help herself to some. With the scrap she found and a little bit of help she was back to normal, it was time to explore her home.

Sanctuary Fall 16-9.jpg

Grothkarr & Therruk

These are some Dungeons & Dragons characters I was commisioned to make, two strong men from the same clan, one a half Orc, the other a Goliath. The one on the left is Grothkarr and Therruk is on the left, one a holy paladin with a flaming warhammer in his hands ready to prove his clan he's worthy again, the other a cursed Barbarian who wants to undo the wrongs he was forced to commit.

I used a different artstyle for these characters to make them seem a bit more exagerated in their features, I think it looks really cool but I think I still prefer my old style, hopefully I get commissioned to do more of these as they were really fun to make and I enjoy hearing the characters people create in their games.

Diskstrikers Barret Original Design.jpg
Diskstrikers Barret.jpg


This character is part of the Diskstrikers project in which I have made several assets for throught the project, this character has had a very large change since its original concept, a complete re-look of his structure and theme was needed for this type of game, animating and designing something like the original design would have made development a lot harder, but many of its core concepts have stayed.

This is Barret, a robot tasked with recreating earthquake conditions, but the project he was built for was shut down, considered useless by most, Diskstrikers took the opportunity to use him for the games, they changed some aspects of him and adding new parts and adding to him programming he eventually became Barret. Similar to Trench a final version of this character’s artwork will be published soon, the character had a lot of changes from its original development as you can probably tell.

Built in Münster, Germany, Barret was constructed for measuring seismic activity to then recreate for testing purposes by a company called Robust. In his early years he observed many earthquakes throughout the years in places like Northern Arabia, Nepal and Japan. After collecting around 10 years of data of earthquakes across the globe he was brought to a testing facility in Greenland to recreate them. Many materials and structures that had the potential to be resistant to these tremors were proven in this facility by Barret himself as he was able to create any scale earthquake on the Richter scale; eventually these tests would have fulfilled their purpose and Robust was able to create a large line of earthquake resistant products but with nothing left to test, Barret had no use anymore.

Barret was about to be smelted down for other use but Robust was given a price for him by DiskStrikers as they needed a large robot to face the contestants up against and Barret seemed the perfect fit to be in the first series, to make him more appealing they cleaned him up, gave him a paint job and added a few lines of code to him to project a voice and have more of a personality. This worked wonders, it worked so well that the people watching the show wanted him to be a contestant as they enjoyed his intimidating design and destructive nature. So DiskStrikers obliged, they added more depth to his voice lines and created a character out of Barret and added an appendage to throw disks and severally limited his destructive capabilities to accommodate for the other maps as they were not all as structurally sound as the one he was originally placed in.

Diskstrikers Trench Original Design.jpg
Diskstrikers Trench.jpg


This character is part of the Disk Strikers project, I've created a seperate tab above so you can see the ins and outs of that project and keep you updated. For now, this is Trench, a cyborg who carries around a large shield to protect himself and others around him, this first piece is the first concept of the character and an updated one will be added once it is complete, the finalised character is below which we will be using for our game.

Trench has always been a great fan of the games and was one of the first to join, back then it was all about entertainment with a chance of a wish at the end, he was never able to win but he joined for every season becoming the poster boy for the show. After the first season he took a young apprentice named Axel who had his home destroyed, Axel also loved the games and so to cheer him up Trench trained Axel up for DiskStrikers and eventually brought him to season three of the games which gave them a very close bond to each other. Over time however, Trench could see that the games were only making Axel act out his feelings towards his contestants, he would bring serrated blades and his armour was full of spikes, at one point he had to intervene when Axel was about to kill another contestant which ended up with an accident where Trench lost his arm. This sat with Trench for a long time as he slowly learnt how to use his new prosthetic, Trench took a break from the games but the they continued running with Axel being portrayed as the poster boy of the games, it was the highest rated season so far, Trench tried to take action against the games for what happened to his arm but any attempt to claim benefits or sue was quickly shut down by the court itself.

Trench realising he could do nothing, decided to do some research, he discovered an organisation working in partnership with DiskStrikers known as [REDACTED], after researching deep into this organisation’s history he found that [REDACTED] funds the games and provides the winner with the wish at the end. Looking at the results of the winners of the games he discovered that all of the wishes of the winning contestants have been manipulated to suit the organisations desires. [REDACTED] also have power within multiple governments wherever they’re stationed, which Trench realises was the reason he couldn’t act against the games. Trench believes he’s able to give a wish in a certain way to make sure that these games get shut down, he beefs up his armour and trains more than he ever has before for the games and signs up for the next season of DiskStrikers, in hopes that he can get some revenge and maybe save his lost friend Axel. Not long after he revealed his return another figure appeared to be joining Enigma, who where’s the symbol of [REDACTED] Trench believes he was sent to the games to stop him, so he’s keeping a close eye on him.

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